#Perfect World Entertainment
Explore tagged Tumblr posts
bergoop · 2 months ago
Text
Tumblr media
ryan experiencing whimsy
Tumblr media
live shane reaction
(x)
263 notes · View notes
krn-blue · 2 years ago
Text
Reasons to watch Disney's Strange World:
it's a lot of fun
features a gay protagonist. No seriously. This mainline Disney animated movie has an actual, visibly and explicitly gay main character. He's even got a boyfriend! That we get to see on-screen! (well okay he's more of a crush but it's made clear they're into each other)
the mascot character is basically a squishy stress ball so you get all your sensory/stim needs covered
apparently they're doing very little to advertise it compared to their more "traditional" movies and I don't want it to go the way of Atlantis and Treasure Planet
5K notes · View notes
skateboardtotheheart · 9 months ago
Text
just a little reminder that i'm obsessed with Watcher and everything their wonderful little company does <3
163 notes · View notes
indeedgoodman · 1 month ago
Text
Tumblr media
42 notes · View notes
vira-with-no-v · 7 months ago
Text
Whelp, I’m pretty satisfied with the shows becoming free one month after the premiere. Buuuut it is still kinda disappointing what they didn’t go with this decision in the first place
86 notes · View notes
spaceshipsandpurpledrank · 1 month ago
Text
26 notes · View notes
bacchuschucklefuck · 3 months ago
Text
the nsbu table is five DM pets and rekha shankar
#not art#nsbu spoilers#← tag mostly for the following tags lol#regarding the post I Am Colloquializing For Joke Of Course but its just funny to see how#everyone is like so sweet and enthusiastic and playing and frolicking in brennan's sandbox#and rekha is heckling him at any possible venue. everyone else is a camper rekha is his shounen rival#like jacob is bringing his full earnestness into playing the character#and alex constantly reaches to pieces and people in the environment and other players to reveal extremely compelling dynamics#and ify is doing next level engineer shit on the worldbuilding he is straight up gonna get a good grade in isekai#and ally is extremely willing to take any hit to keep the banter flowing and the ease with which they and brennan bounce ideas back and#forth is astounding#and izzy is like. she's Hysterical I fucking love paula so much but there's that moment in the latest ep when jack manhattan shows up#and she Immediately breaks out of paula to do the fucking face and beat perfect jack manhattan and you kinda realize oh she's just#really fucking good at acting and she's beinging it 110% to the table#man. nsbu is just good lmao#I call rekha brennan's shounen rival but truly like that person hacking move was awesome she is as invested in the world as everyone else#but that dynamic really got her to shine the way it sets up the shirt throwing bit was straight up a jjba duel#like brennan entertaining her request and letting the whole table forget about the speed of the car before reminding them#by breaking g13's wrist. like beat for beat a shounen fight it's the best#and it heightens when rekha then does something fucking awesome#its good. its just really good. I really enjoy nsbu guys
40 notes · View notes
hypodermicfroggy · 29 days ago
Text
From my experience, enjoyment of the worlds of Blizzard games comes in a spectrum:
Overwatch: Because the developers refused to elaborate further with the lore on account of corporate greed and mismanagement, everything is up to speculation and you can basically do whatever you want with these settings and characters.
World of Warcraft: Please, god, stop elaborating.
16 notes · View notes
fresherfriut · 17 days ago
Text
7 notes · View notes
slutfortheeclaymore · 9 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
I don’t care what they do or how Michael Cole tries to spin your narrative, they will NEVER make me boo you!
34 notes · View notes
rg11 · 5 months ago
Note
Do u think Karkat and Jade share some sense of loneliness? With both of them not really being able to connect with other people for the first 13 years of their lives because of outsides forces (Being a mutant in Alternia and living in an island alone)
yea
i like to imagine they connect like that, just a small detail. its nice and really depressing, they turned out very differently.
though yes jades isolation is a bit more important (plot wise-ish) than karkats, but its still a very interesting parallel
With both of them not really being able to connect with other people for the first 13 years of their lives
i mean for karkat it was probably a nightmare, not being able to connect with anybody physically for years and just having to deal with yourself and just... with self loathing a part of it? yeah probably really lonely. though karkats life pre-sgrub is a bit more vague than jades, its kind of obvious that he didnt have any physical interactions (other than crabdad) due to the fact that he needed to be protected by well, alternias whole.. everything system. i think about karkats life pre-sgrub a lot, actually
and jade? loneliest girl on earth. she didnt really have anybody (except for her grandpa but .. You know. Dead. taxidermized. or after she was a toddler. i say 2 years old) and she was left on prospit wondering and the only time she was with another person was with a sleeping john in the other tower. and all the prospitians. but that was her main physical interactions (were not using bec because .. Dog. woof bark woof bark)
because of outsides forces (Being a mutant in Alternia and living in an island alone)
and thats the saddest part, it really isnt either of their faults for any form of isolation.
anyways sorry if i got anything incorrect or just kind of got things straight up wrong. its 1:20 am (as im currently re-vising) and i am too tired to correct myself
now i know this is more of a fully canon analysis. but i do want to give my opinions on how it would effect them after the game
using the fact in the credits that they do live together (with d*ve. why am i even censoring his name? because its funny) i think they would prefer to be close to each other. for karkat its more of the fact that i think he still would feel a bit sorry (not in the sense that he didnt feel all that sorry during the game when he was harassing jade, but i mean that the feeling still lingers from time to time) and would try to just stay near her to make sure shes alright
and jade would be near karkat because of the fact of their relationship during the game. i feel like after she did forgive him during the game she did get more curious. like the reactions he had with the passwords. probably just wanting to have someone around that was talking to her for so long and was bothering her while she was still alone, just the concept of someone who was bullying you for maybe.. MONTHS (i.e "CG: HI AGAIN, IDIOT.") (emphasis on again) .. YEARS?? (or on her part) is just.. near you. physically. it brings an awkwardness between them. from how they were isolated and bothering each other and now just... together ??? physically?? it probably is so strange to them . strange to me mostly but it is a strange concept in itself
but i digress this part, i just started rambling about it
11 notes · View notes
clericofinfamy · 9 months ago
Text
damian priest - september 05 2022.
this be his song fr 👀🖤💜
13 notes · View notes
cult-of-the-eye · 6 months ago
Text
my toxic trait is black and white thinking but more importantly thinking that me and my twin could absolutely smash race across the world
13 notes · View notes
fully-functioning-pigeon · 2 years ago
Text
29 notes · View notes
ontargetmadders · 7 months ago
Text
It's been 4 days since it ended now but i'm still emotional about saturday night takeaway ending and I just can't get over it yet... and one thing that I can't stop thinking about is how every time they started the show they always welcomed us by saying welcome to YOUR saturday night takeaway even tho their names are literally in the show's title. And honestly the show really was a massive comfort for me at times. There were countless times I'd had a shitty day/week and just watching it on a saturday night lifted my mood so much and made me forget about my problems for 90 minutes. It was just something always guaranteed to put a smile on my face and make me laugh no matter how bad things were. So I'm just a bit heart broken that I may never get that feeling again when i need it 😔💔
3 notes · View notes
waywardsalt · 2 years ago
Text
my grievances with botw
Breath of the Wild is... undeniably a fantastic game, but it is very genuinely not the kind of game I like, and since I started playing it I’ve been enjoying it less and less so... I have a pair of problems with it that I’d figure I’d go into, as well as some stuff that, while weak in botw, were executed better in past loz games.
(small shoutout to @zeldanamikaze for encouraging this and having some points that i agree with and had some examples that i hadn’t thought about much initially)
Again, Breath of the Wild is an objectively impressive game, and I’m not trying to sit here and convince you that it’s a bad game. I’m just trying to point out things that detracted from my enjoyment of it, especially compared to my enjoyment of other Zelda games.
Before I get into the big stuff, I’ll just shoot off some quick little things that I think could’ve been improved:
- The dungeons generally felt like glorified shrines, and while they had cool mechanics and ways to access them, they were short and more or less pretty simple and all have similar visual and musical identities.
- Side quests and their rewards didn’t feel worth doing half of the time. I barely remember any notable ones off the top of my head and the longer ones just gave mostly generic rewards, which I suppose makes sense considering the limited amount of truly unique items in botw.
- Seeing the same enemies over and over again made the combat feel more like a chore than something to really engage with, not to mention that there is hardly any difficulty scaling beyond just making the enemies more durable.
- The story is fine, but in my experience, even seeing people go into more detail about the meanings of events, I never really cared for the events or the characters presented, since you don’t actually have to directly interact with any of that to play the game. Hell, you don’t even need to interact with the story at all to beat it, so the focus certainly doesn’t feel like it’s on the story.
- It would be a lie to call the soundtrack bad, but it’s sparse usage makes it hard to truly appreciate and the fact that most of it is meant to be more atmospheric generally makes them a bit less interesting to listen to on their own, though I will admit there are some fantastic tracks in botw, usually being some of the boss themes.
- While the Sheikah slate runes are cool, they feel very bland after a while, especially compared to the varied items seen in previous games. They’re good tools for an open world, but not much fun otherwise (the bombs were good though, since they had a variety of uses).
And that’s the quick stuff- again, mostly courtesy of @zeldanamikaze, since these are the examples I’ve seen her mention.
I have two big points that kind of encapsulate why I dislike this game and still adore the older games, that being: the minigames and the items and their relationships to dungeons.
Breath of the Wild is a very different game than what came past it, and I am very aware that it is a vast departure from those other games for a reason. However, this leads me to view it not only simply as a game not up my alley, but also as kind of inferior in some aspect to those previous Zelda games. Breath of the World is first and foremost an open world game, seemingly putting a focus on gameplay enjoyment above all else (not to imply that the ‘else’ is bad because of this, but I do think that the ‘else’ suffers in comparison to other Zelda titles.)
It may also be worth mentioning that the other Zelda games I have played is the following: LoZ NES, Link’s Awakening (Original and Remake), Ocarina of Time, Majora’s Mask, Phantom Hourlgass, Skyward Sword, A Link Between Worlds, and Triforce Heroes. I have also played both hyrule warriors games as well as loz 2, wind waker, and minish cap, none of the latter 3 i have finished or currently have access to.
1: The Minigames
Minigames are common in Zelda games, so of course botw has a few scattered around it’s world. Botw’s minigames are very different than the minigames seen in past Zelda games, mostly due in part to the limited array of items and unique gameplay gimmicks available in botw. Botw’s minigames usually focus on different forms of archery, gliding, or rune usage: all things integral to normal gameplay. At best you get rupees or cosmetic items from most minigames.
Botw’s minigames are just slightly altered situations of normal gameplay. The bowling is just using stasis except this time the game has a special little arena for it. Pretty much all of the archery games are either just counting how many deer you can kill or if you can just hit some targets on horseback. There’s one race I can think of and one gliding activity I can think of.
This makes sense, considering that there are a handful of other non-minigame activities to engage in, but these minigames feel... hollow. None of the minigames feature gameplay exclusive to those minigames or feature gameplay only used in certain parts of the game. They all make use of readily available mechanics in botw, so they’re like tests of skill- but otherwise not really any worth giving a second-thought unless you want to see how good of a glider or archer you are or grab some extra rupees.
But they aren’t very... worth it or generally fun within the context of botw. It’s just another way to do something that is available to you pretty much all game. They don’t feel unique, they just feel like a task.
Previous Zelda games (obviously) have archery minigames and allow you to use archery when you get the bow and from that point onward. And yet the archery minigames are made unique from the rest of the archery in the game; ocarina of time’s archery minigame is simply just shooting at targets, but the possible rewards and the simple fact that not often are you going to be continuously shooting arrows at enemies make it a bit of a novel experience within oot. The minigames in past zelda games take advantage of the items and area-specific mechanics: they usually include item-exclusive mechanics like bombchu games, or take advantage of more specific mechanics, like the minecarts in skyward sword, the masks in majora’s mask, or being able to control gongoron in phantom hourglass.
They also gave genuine rewards- empty bottles, quest items, ship parts, new masks, heart containers or pieces, kinds of stuff that are hard to get and very valuable. They’re worth doing for reasons outside of just a little activity. The minigames in other Zelda games do really enhance the experience by taking advantage of situational mechanics or giving a unique usage for some items.
You can probably get every item in botw without playing all of the minigames. They have little actual purpose. But in other zelda games, they have a purpose in the greater game and provide novel experiences within the game.
2: Items and their relationships with the dungeons
Obviously, compared to past games, botw’s ‘dungeons’ kind of sucked. They’re fine in a vacuum, with interesting gimmicks and the like, but they’re really little more than glorified shrines with four different-but-similar bosses at the end.
In my opinion, one of reasons why the divine beasts just... fell flat compared to other zelda dungeons is the lack of unique items in general. The runes in botw are cool and useful but you get them at the start of the game and never get anything new. You are give every tool you need to beat all of the dungeons the moment you finish the tutorial.
Older zelda games’ dungeons being tied to their respective items is a big part- to me- of what makes those dungeons so good.
Obviously, the theming, musical themes, and larger layouts and more varied puzzles make them objectively better experiences, but the way they interact with item acquisition makes the whole thing even better. 
Even in a link between worlds, where you can get every item whenever you want from Ravio, each dungeon is still tied to one of those items, and one of those items is needed to successfully complete that dungeon.
The dungeons in past Zelda games are practically complex tutorials on how you can use your new items. They are where those items shine and they are designed so that those items are used to their fullest potential within. And then you must then use that item to defeat that dungeon’s boss, and you usually have no chance of beating that boss if you don’t make use of the dungeon’s associated item. It’s like a final test for the item, seeing if you know how it works enough to complete the dungeon and use it against a boss’s weaknesses.
The most recent example, and probably one of the best, is needing to use the whip to tear off koloktos’ arms in the ancient cistern, but the classic scenario of the bombs for king dodongo works well enough, and the bosses of majora’s mask requiring you to understand how the transformation masks work. There are definitely some bosses that require no use of dungeon items (moldorm in the tower of hera, either ghirahim fights), but the item’s usage is still showcased prominently in their dungeons.
Outside of the dungeons, too, the progressive acquisition of items makes more areas and secrets available to you, giving a much more palpable sense of progression through those games’ worlds.
In botw, you get every tool the moment you are released into the rest of hyrule, so while figuring out what to do with those tools can be fun, the sense of progression is dampened by having every item from the start and nothing you gain beyond that being needed for anything aside from a nice little ability to make things easier.
I’m not really too sure exactly why I never found botw fun the way everyone else does, but I think lackluster minigames and the general lack of items that aid a sense of progression are parts of it.
#loz#legend of zelda#botw#salty talks#i feel like im swinging at a hornets nest by suggesting that this game isn't perfect#cuz everywhere you look this game is praised incessantly while its like. i think its fine at best tbh#because it's really not to my tastes#i highly prefer the experience that the other loz games provide and botw dropped off for me while i still enjoy those games#like. open world games arent really my thing and a game packed to the gills with just as much shit as possible is a major turn off for me#this was going to have three points but playing totk exhausted me mentally and i dont really care any more. i dont find these games fun#the tutorial islands felt tedious after a bit and like. idk. good game but i have yet to find myself actually having fun with it#it kinda feels like its fun in concept but the fact that it doesnt necessarily feel got to play to me and progress is slow and based on#like. slow exploration? its fine but its not something i actually enjoy. its not teh difficulty bc i like elden ring and hades n stuff#like. i have more fun with ph than totk. idk. playing totk was like. entertaining? but it kinda ust felt hollow to me#granted i just like. unlocked the first tower and did some shrines but like. idk. good game. i don't think i actually like it too much#i really think these two points kind of maybe explain why these games just fail to click with me#things in older zelda games have specific purposes and can be more situational than pretty much anything in botw/totk so far#it feels. better. to find an item that fits a specific purpose in older loz games. they're more gimmicky.#i feel that open world games (similar to botw/totk) are dragged down by the sheer freedom they allow to me at least#there's too much to do and you're allowed to do whatever so it all feels kind of. standard theres not much purpose to it#the tedium of botw/totk is much more grating than the tedium i experience in skyward sword's lanayru desert#because you HAVE to go through and figure out lanayru desert to continue the story get new items find new dungeons#botw/totk you kinda just get some items and maybe a lackluster quest or some fucking environment thing#long post#idk. im not too far into totk while writing this but rn in a weird way it and botw feel empty to me in a way i cant express#i enjoyed botw at first but after beating it and all it just felt kinda boring and unsatisfying to replay
19 notes · View notes